Process and Production
Follow-Through and Key Frames in Maya
To further understand key-frames and how to animate a follow-through and overlapping animation in Maya, we used the rig "Tailor", with boxes to make them move in the scene. I think that I timed the movement well, however, I could have changed the squash and stretch to be further exaggerated. I think the movements could also be more clean and consistent, such as towards the end. The beginning few frames don't seem right, in contrast.
It was also frustrating when Maya crashes, as I lose focus and therefore the animation loses consistency. This is something I will focus on next time and further understand the graph editor.
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