Process and Production
Maya Animation Practice
In the Maya lesson, I created a variety of animations using the assets given to us. Using the canon and ball in the scene, I first made a "realistic" animation, where there is stiffer movements and less squash and stretch of the ball, as it hits the wall and lands. This adds weight to the ball.
I, then, produced a version which uses squash and stretch, easing, arcs, overlapping actions, as part of the principles of animation.
To further practise animation in Maya and the use of the graph editor, I created a bouncing ball animation, using the same idea as the initial canon-ball, to practice using the software.
I reworked the bouncing ball animation twice, however I feel the movement of the ball and spacing could be further improved at the end of the bounce, as it feels choppy.
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