Context of Practise 1
The Uncanny Valley Visual Exploration
After watching a video explanation on the Uncanny Valley, by Extra Credits (2012), I would like to explore the differences in photorealistic representations of characters and environments, as a comparison to stylistic ideas. They explore this in context of gaming and film, therefore I wanted to utilise these ideas to filter into my visual journal.
https://www.youtube.com/watch?v=9K1Kd9mZL8g
The way in-which this could be drawn is through creating characters which, in terms of visual design, begin with realistic elements, before becoming further developed into a new creature or idea. This could then be explored in how it could translate into CGI, or would remain in 2D traditional media and would further improve my visual ideas.
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