Tuesday, 12 February 2019

Process and Production: Pitch Bible

Process and Production
Study Task 7: Pitch Bible

For the Pitch Bible, I first looked at other Pitch Bibles created by other artists and creators, such as the pitch for Spongebob Squarepants and Adventure Time. They helped me develop a consistent, yet interesting pitch of both my characters and ideas.

As the Pitch Bible was tasked for the following day, I had one evening to pull together a collection of images I had created, which fit well in the presentation and Cover Art, with the title. At this point, I had not decided on a title for my animation, however, as I was further developing the world, I settled with "The Lost Scrolls of Ruklore". For my Cover Art, I looked at a variety of cover art for other shows, such as Steven Universe, Gravity Falls and Over the Garden Wall, as inspiration.

Image result for cover art for steven universeImage result for over the garden wallImage result for gravity falls cover art


Unfortunately, the cover art isn't as refined as what I wanted it to be, however I like the sketchy aesthetic, so I have decided to try incorporate this in my work.


Animation World Network Blog also has a post on creating successful Pitches, which I used some ideas from: https://www.awn.com/animationworld/pitch-bible-just-essentials

Feedback

The feedback I received on my Pitch Bible was overall positive. I was complimented on the designs and weight of the characters and also the concepts for the backgrounds. The idea of using more of a painted style for the backgrounds seemed to work better and leaving the characters to stand out more, with the lined work. Through looking at other Pitch Bibles, I noted to use text fonts which matched the overall aesthetic of the animation and layouts which suited the theme, also. I did this within my presentation, using a brush font, as though it would have been hand-written on parchment paper.

I was told that the story and storyboard worked fine, however I needed to include more visuals indicating Sumac's presence in the animation. I would be doing this through the colour of his eyes, glowing behind her. I would also make him visually stand out more, against the background of the castle walls. I will also explore possibly updating the storyboard to introduce his character.




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